//Code generated using Zaltron's Auto Turf Coder
turf
	icon='icons/Turf.dmi'
	Day_Grass_One/icon_state = "Day Grass One"
	Mud_in_Day_Grass_One/icon_state = "Mud in Day Grass One"
	Stone_in_Day_Grass_One/icon_state = "Stone in Day Grass One"
	Cliffy_Rocks_One/icon_state = "Cliffy Rocks One"
	Cliffy_Rocks_Two/icon_state = "Cliffy Rocks Two"
	Cliffy_Rocks_with_Leafs_One/icon_state = "Cliffy Rocks with Leafs One"
	Left_End_Grass_Patch_One/icon_state = "Left End Grass Patch One"
	Grass_Patch_One/icon_state = "Grass Patch One"
	Right_End_Grass_Patch_One/icon_state = "Right End Grass Patch One"
	Horizontal_Wooden_Bridge_One/icon_state = "Horizontal Wooden Bridge One"
	Vertical_Wooden_Bridge_One/icon_state = "Vertical Wooden Bridge One"
	Blue_Water_One
		icon_state=  "Blue Water One"
		density = 1
	Cliffy_Rocks_Near_Water_Edge_One
		icon_state=  "Cliffy Rocks Near Water Edge One"
		density = 1
	Cliffy_Rocks_Near_Water_Edge_Two
		icon_state=  "Cliffy Rocks Near Water Edge Two"
		density = 1
	Red_Rocks_One/icon_state = "Red Rocks One"
	Red_Rocks_Meteor_One/icon_state = "Red Rocks Meteor One"
	White_Rocks_One/icon_state = "White Rocks One"
	Mud_One/icon_state = "Mud One"
	Wet_Mud_One/icon_state = "Wet Mud One"
	Tall_Dark_Grass_One/icon_state = "Tall Dark Grass One"
	block1/icon_state = "1"
	block2/icon_state = "2"
	block3/icon_state = "3"
	block4/icon_state = "4"